Over the past year, I have created 7 characters, completed the Dark Brotherhood quest line 3 times, the College of Winterhold once, and the other guilds twice. I finally got around to playing the main quest line just recently. I have over 300 hours logged on this game. Over the past year, I realized something, Skyrim is overrated.
The Pros
Skyrim is fun. It has a good size free roam fantasy sandbox to explore and a good number of dungeons to delve into. You get to play a legendary hero, that you create for yourself. The graphics are significantly better than the previous games, and its nice to have actual talent trees to upgrade your character with instead of just leveling up a skill till you get a static bonus like in Morrowind and Oblivion. The combat system is greatly improved from the previous games, as is the interface. Another nice feature is the new companion system, where you can actually have a non-player character follow you around while you quest. And dragons, who doesn't want to slay dragons?
The Cons
Lets face it, Skyrim doesn't really give much to hold onto after the first 50 hours of gameplay. Is that a bad thing? No, most single player games are lucky to get 50 hours of gameplay out of me. But Skyrim's predecessors have lasted me 100+ hours before reaching boredom. Why did I spend 300+ hours on skyrim then, do you ask? Well, I really tricked myself into liking it. I sat there eating up every dungeon, quest, random encounter, and conversation, till I realized that there really wasn't that much to the game. But let's talk about what's really missing from the game.
First up, is Magic. There really aren't a lot of magic spells in the game. In fact, most of the time, there's just a specific spell for each element every spell level. And the utility spells are few and far between, and most of them are useless save for a few laughs. Where did all the fun spells go? Oblivion had a lot more spells than this. Morrowind even gave you spells to fly!
Now lets talk about the quests. Most of the quests lack an overall sense of grandeur. The main quest line can be finished in under 10 hours. Most of the guilds take less than 10 hours to complete. All of the quest lines sort of fizzle out at the end. You have this epic sense of build up, and then after you finish it you're left with a sense of "that's it?". Even the various side quests and quests for the Daedric artifacts are really bland. Questing in Skyrim feels like playing World of Warcraft, alone, in a closed in world.
The game also tends to be fairly buggy. Quests that can't be completed because the conversation option that triggers the next step disappears. People that follow you around constantly triggering conversations. Dragon bones falling randomly out of the sky and blocking important areas. Items or corpses that fall through surroundings. Graphics randomly disappearing allowing you to see through areas. And upon its release there were massive save state glitches where it would delete your saves randomly.
Skyrim feels like it was dumbed down to meet the needs of a broader audience. But really, since when did "fantasy sandbox role playing game" become a genre that new gamers got into every day. Where are the diseases? I get bit by a ravenous rat and I'm absolutely fine? If you wanted to dumb the game down, why not add in a "hardcore mode" like in Fallout New Vegas, for those who wanted more challenge? I still like Skyrim, but the game is really overrated, and it bothers me. Hopefully the next Elder Scrolls game will put a little more meat on its bones.
Why is this post so short? Why was there no review this week? Well, to put it simply, tis the holiday season. And I've been very busy. Next week everything will be back on schedule. Thanks for listening to my somewhat shorter rant on Skyrim, hope you enjoyed.
This is something that has always bothered me. It used to bother me because it was just a really pointless circular argument between gamers and activists. Now, it bothers me because its just gotten monotonous and annoying. Every time someone goes out into public with a gun and shoot someone, the whole media goes on a crusade blaming video games, or movies. Just in case you're too lazy to read my whole post, or don't have enough time to at the moment, here's a summary: VIDEO GAMES DO NOT CAUSE VIOLENT BEHAVIOR.
The Origin
This argument dates back to the Columbine High School massacre in 1999. After the shootings reports came in that the killers were avid Doom and Wolfenstein 3D players. The media then began to have a hay day, speculating that these shooters inspired them to kill. This is when we as gamers face-palm. In case you don't know, Doom looked like this:
In 1999, they were talking about how this realistic gameplay caused a level of immersion that made the person numb to the violence in the game, and numb to violent behavior in general. To sum up, playing video games makes you a sociopath. Now today, since the level of realism is even higher, it seems to help the anti-violent video game cause. But lets not overlook the other facts about the Columbine massacre. The two shooters had been bullied for 4 years, but this obviously has nothing to do with creating an atmosphere of hatred for their fellow students. Then the FBI investigated and determined that one of the shooters was depressed, and the other was an early stage psychopath. Obviously video games caused these two to go out and shoot their school mates.
The Modern Argument
Craig A Anderson, a psychologist from Iowa State University has written several books, condemning video games for causing violent behavior. He claims that a video game player that denies that games cause violence is like a cigarette smoker denying that it causes lung cancer. He also states that violent media causes increased aggressive behavior. Why do I bring this up? You'll see in a little bit.
Recently, there has been another school shooting, which has again spurred the argument against violent video games. Adam Lanza, shot and killed his own mother, before going to a school, killing several teachers and children, then killing himself. This is a tragedy, I do not take it lightly, but the media certainly seems to. Instead of focusing on the obvious poor psychological state of the killer, they target video games once again. Apparently, Lanza was part of a tech club at his school, where they played a video game called Star Craft. Yes, the gamers are face-palming yet again. Star Craft is a real time strategy game in which you command one army, against another. I've played this game since I was 8. In case you don't know, it looks like the picture above. Doesn't it look so realistic?
Now, in today's video games, we have fairly realistic graphics, and a large arsenal of first person shooters. In fact, that is one of the most popular genres in video games. So why don't we see more random killings from the gamer audience? Well, lets look at some statistics.
The Facts
Sources are linked at the end of each factoid.
In 2011 consumers spent a total of $24.75 billion dollars on video games.1
The average age of a video gamer is 30 years old, and he/she has been playing for 12 years.1
47% of all gamers are women. 30% of gamers are women over the age of 18. Only 18% of gamers are boys under 18.1
The average US household has at least 1 video game system.1
73% of all games sold were rated E for Everyone, E10+ (everyone 10 and up), or T for Teen.1
There are roughly 4 murders per 100,000 population per year in the USA.2
Roughly 60% of all murders in North America involve fire arms.2
The total population of the USA is approximately 314,985,562.3
So there's the facts. Now let's do a little math of our own. There are roughly 12,599 murders involving fire arms per year. Now if we factor in that the average household has a game system, and that 17% of all video games bought per year are rated M. That means that potentially 272 of those murders involve people that play violent video games. But this would also mean that potentially 128 of those murders would be caused by female gamers. My math might be off, but it looks like the facts don't add up. Either way, here's a clincher for you:
Numerous authorities, including the U.S. Supreme Court, U.S. Surgeon General, Federal Trade Commission and Federal Communications Commission have examined the scientific record and found that it does not establish any causal link between violent programming and violent behavior. The truth is, there is no scientific research that validates a link between computer and video games and violence, despite lots of overheated rhetoric from the industry's detractors. Instead, a host of respected researchers has concluded that there is no link between media violence and violent crime.4
Now, I realize that I'm only 22 years old, and I have potentially 68 years of life left, but I haven't killed anyone, nor do I plan to. I have been playing video games for 14 years, and you could ask anyone, I don't have a very violent attitude. The media needs to stop focusing on violent media being the cause. Could it be a factor, yes. But the consumer has to already have some sort of psychological trauma or violent tendency to push them to the point of actually committing murder.
Now that I've pretty much voiced my view of the matter, you can take it however you want. But I'd like to ask for a favor. If you're a gamer, don't get all pissed off when the media targets us. We're easy targets, and lashing out at them just makes us easier targets. And to the rest of you, stop believing everything that the news says. Do research on your own, and not just one sided research, but actually look at both sides objectively. Thanks for tolerating my rant, but now I'm at my limit, see you on Tuesday.
Before I begin, let us get one thing straight, this game has nothing to do with the ever popular band from the 70s and 80s. Journey was released March 13th of this year. It was developed by Thatgamecompany and published solely on the Playstation 3. It is a single player or multi-player cooperative adventure puzzle game. Quite surprisingly this "indie" game was awarded both best Playstation 3 game, best independant game, and best original score at the SPIKE video game awards. Journey's soundtrack was nominated for a Grammy, and was in the top 10 downloads on iTunes after it's release. But how does it really stand up against my scrutiny? I've already rated some critically acclaimed, popular games lower than most reviewers. Will this one be any different?
Story - 8.5
The game opens with a comet shooting across the sky, passing over a seemingly endless desert. Soon, it pans to a strange humanoid figure in a red cloak looking up in awe at the comet. You then, become this figure. You climb to the top of a dune to see a mysterious mountain, radiating light off in the distance. Pressing onward, a small ruin comes into view in the distance. As you approach you notice a small rune, and upon touching it strange papers fly through the air and flutter around you. The papers lift you up into the air and you take flight, though only for a short while. But wait, up ahead there are more of these strange papers, and an even larger ruin.
When you reach the ruin, more papers guide you to a small platform with a statue and several small pillars. You run your hands over the pillars and they ring to life with a beautiful chime, followed by lights. The center of the platform, in front of the statue begins to glow. You feel drawn to it, its light, its warmth. As you approach, you are wrapped in its light.
Through the light, you see a tall figure, similar to yourself, save for it's white garb. It begins to lay out a story for you, though no words are exchanged. Pictures, like ancient Egyptian hieroglyphs are laid out before your eyes. They seem to tell a story of a civilization, long lost, and the mountain that they worshiped. The light disappears, as do the figure, and the pictures.
You are sucked back into the desert on the platform. A large door opens in front of you, more desert ahead. You feel drawn to the mountain, and the mystery of the lost people is nagging at you. It seems that your feelings leave you with only one solution, journey to that mountain. You venture through the door, into the desert. It seems so much bigger than you imagined. So much lonelier. You hear a chime off in the distance. Quickly, you scale the dune in front of you to discover the source of the noise. As you reach the top, you see a traveler, in similar garb as yours, and your hope rises. Overhead a comet flies past.
Journey's story is deep, yet simplistic. I summarized the first fifteen to twenty minutes of play in the paragraphs above, just to give you a small, spoiler free taste of it. Though I enjoy its poetic, beautiful story, I can't help but point out some flaws. Since the game itself has no speech of its own, save for the ringing of chimes, the story can be very confusing. And another flaw it is accused of, is being too short. I, however, find its length perfect. It is long enough to be enjoyable and satisfying, but short enough to leave you wanting more.
Video - 10
Journey has a beautiful art style. It uses a simplistic color palate of warm, inviting colors to make you feel safe and secure. Then it changes to cold, dark tones to make you feel uneasy and afraid. The game takes you through a large variety of environments: broad deserts, snow capped mountains, beautiful oasis, ruined cities, and underground tunnels. It also focuses on a very elegant character design. While you fly, you almost look like a bird. The game being in high definition also really kicks up the beauty of it. The detail is so rich, it feels as though you can see every grain of sand. Don't believe me? See for yourself.
Audio - 10
I can honestly say that there is not a soundtrack in the video game industry that has impacted me the way the Journey soundtrack has. The entire soundtrack was composed by Austin Wintory, a critically acclaimed composer for both independent games and film. One of the greatest things about the music of Journey, is that it all ties back to the opening theme of the game in some form. The designers worked extremely hard to make Wintory's music dynamic, and climax at just the right points in the game. Because of this, the music flows seamlessly together to create one beautiful masterpiece.
Another strength in the sound department of this game, is its use of silence. There are times in the game where it all goes quiet, and it adds a soul piercing punctuation mark to a scene. There is also absolutely no speech in the game, save for chanting in the closing credits. You as a player, can only communicate with other players by pressing the circle button, which sounds a chime. If pressed in rapid succession, this chime also forms the opening theme to the game itself. Journey sincerely melds its audio and video together so perfectly that it makes the environments and the music itself as much of a main character as the figure you play as
Gameplay - 10
Journey has very simplistic, easy to learn controls. They are almost a throwback to classic gaming. You simply use the joy stick to move, the x button to jump and fly, and the circle button to chime and interact with your environment. Apart from the controls, the gameplay itself is very simple.
To solve various platforming puzzles throughout the game, you take advantage of magical floating papers which allow you to fly short distances. Through out the game you can also find glowing glyphs that create a long scarf that flows down your back. This scarf can be charged up by the magical paper around the world, and can be used as a portable version of the magic paper.
Through out the game, there are a few hazards, though none of them can actually kill you. Instead of death, the game penalizes you portions of your scarf when you are hit by a hazard. In this way, the any gamer, whether new or experienced, can fully enjoy and complete the game. Losing portions of your scarf can be irritating, and make the game slightly harder, but the game usually provides enough paper in the areas it is needed to solve the puzzles.
My personal favorite feature of the game, is the multi-player. It is so seamless. A second player can appear at any time. There is no announcement or anything, someone just appears as long as you are logged into Playstation network Unlike any other multi-player game I know of, you don't actually know anything about who you play with. Since you can't customize your character, talk to each other, or even see each other's names, you can't judge the other person at all. Its extremely easy to get attached to people that your are playing with, and greet new people in the game with open arms.
As I was playing on one occasion, I had encountered a new person in my game. We immediately began cooperating, and enjoying the game together. About three quarters of the way through the game, I couldn't find him. I stood still, and waited for him faithfully, ringing my chimes to call for him. I couldn't see him anywhere. Tears were almost falling down my cheeks. I still can't believe how emotionally attached I had become to someone I knew nothing about. I would not stop believing that he was still in my game. After a few minutes of searching, I did in fact find him.
Journey uses many of its features as metaphors for real world occurrences. The journey you take through the game is a metaphor for a struggle you face in life. The seamless entrance of another person into your world is a metaphor for the way we meet people who we form bonds with. As you stand close to another player, or listen to their chimes, your scarf recharges as though you were near paper. This is a metaphor for the encouragement we get from our friends.
Overall, Journey is a masterpiece. It is truly an example of video games as an art form. I would recommend this game to absolutely anyone. It is a deep, emotional and social experience unlike any other. I would even recommend it to those going through emotional hardship, because the games resounding feeling and message is quite comforting.
You may think that I am just throwing high ratings at Journey because I like it. Don't get me wrong, this is one of my favorite games, however, this game truly deserves its rating at 9.75. If you own a Playstation 3, this is a must have for your game collection.
The current generation's console war has been a long and bloody one. The Wii, Xbox 360, and the Playstation 3 have been fierce competitors. But how do we know who is winning? I know this is going to be a very controversial topic, because lets face it, we all have our favorites. I'm not going to take the time to cite all the information I present, so feel free to disregard it with any number of excuses or counter arguments. In fact, I encourage that. The overall point of this series is to get you to think. So, lets jump on into this and get it over with.
The Facts
The Wii has topped the sales charts since its release.
The Playstation 3 has had the worst overall sales of this generation.
The Xbox 360 has had the second most sales, and is considered the favorite among most console gamers.
The Wii has the most exclusive titles, and the biggest fan base to support them.
The Playstation 3 has the second most exclusives, and receives consistent, good reviews for them.
The Xbox 360 has the least exclusives, and only half of them receive good reviews.
The Wii successfully reinvented motion controls which cause both Sony and Microsoft to incorporate motion controls into their consoles later on.
The Playstation 3 brought forward a new type of media storage disc, which has been so successful as to be the new form of video and game storage over the next generation.
The Xbox 360 revolutionized the console gaming world by refining online gaming for consoles.
The Wii is a reliable console with a low failure rate since its release.
The Playstation 3 has had the lowest failure rates since its release.
The Xbox 360 has had the highest overall failure rates, but are now back down to an acceptable level.
The Wii has the most family friendly games and opens up gaming to pretty much anyone because of its simplistic control schemes.
The Playstation 3 has games for a fairly well rounded audience, but has complex controls for most of its games which can be difficult for new gamers.
The Xbox 360 is mainly geared towards more mature audiences, and also has complex controls.
So what does this tell us? There's pros and cons to each system. Hmm, I wonder if all the consoles could actually be equal? Nah, that doesn't sound right.
The Opinions
Warning! That which follows is filled with biased, snark, stereotypical, and sarcastic remarks. Reader Discretion is advised.
The Xbox 360
The Xbox 360 is obviously the best console. I mean, you've got Gears of War and Halo! What could be more hardcore than running around as beefy guys in this fancy space armor stuff shooting aliens! Its so awesome that I barely notice their two dimensional personalities and the poor storytelling. Plus, it doesn't have those stupid rainbow colors like kids games, its all dark and gritty.
Oh yeah, and Xbox Live is so awesome dude! You only pay like $5 a month and you can shoot people online and then T-bag their bodies to rub it in their faces. Plus, you can make fun of people online with one of those fancy Turtle Beach headsets, which are obviously so good because they cost a lot of money. Anyways, you can make fun of people online and they never see your faces. All they see is your gamertag, which you can make something awesome like "Xx_1PWNN00BS_xX".
The Wii
I always knew that the Wii was going to be the best console. I mean Nintendo hasn't ever disappointed me. Besides, motion controls are so intuitive and interactive, it really makes me feel like I'm actually in the game. Also, I can relive my childhood memories by playing new versions of old games that I grew up with. Not to mention I don't have to deal with those first person shooters that are all the same.
Oh! And did you see how you can swing the Wii-mote like a sword in the new Legend of Zelda! But really, what's up with this Metroid Other M stuff. They completely butchered Samus' character. She was so well developped in the previous games, as this cold, independent, strong woman, and they make her cry from seeing Ridley? She's supposed to be as two dimensional as all the other cool action heroes of gaming.
I totally knew the Wii fit was going to be a success. I mean, a video game that helps you lose weight? Everyone wants that!
The Playstation 3
Y'know why the Playstation is the best? Cause its more than a gaming console. It can do everything. You've got a bluray player, web browser, you can play music, movies, anything you want. You can even stream stuff from your computer to the PS3. And the hardware, give me a break. It has 7 processors, and the 360 only has 2, that automatically makes it better. Plus most of the games are made in 1080i so you can experience them in full HD.
Y'know what else you get when you get a PS3? Uncharted, its like the best adventure game ever. Its like playing a game where Indiana Jones and Malcolm Reynolds fused together and went looking for ancient artifacts! Then you've got games like Gran Turismo, where you can race cars and feel like you're in a real race! And you've got Metal Gear Solid, which is so awesome. And now they made this game called Playstation All Stars Battle Royale, which is totally not a rip off of Super Smash Brothers. Its not... Really... Its not...
The Truth
Ok, sarcasm aside, the console war is over. The first console of the next generation was released, and it was Nintendo who got the first strike. But who won the last console war? Honestly, there's not really any specific way we can determine a winner. We don't have a judges panel sitting around deciding who won. All 3 consoles are still around so there's no victory through elimination. So really, its all up for debate, and mostly only backed by opinion. But if we go by popularity, sales, and overall impact, like we have in the past, the Wii has won.
The Nintendo Wii has the highest sales, and successfully implemented a new way to play games. It was so successful that the other consoles to their own crack at motion controls too. This has changed the world of console gaming for the foreseeable future.You can argue it as much as you want. I'm not saying that this is law, but this is how we decided the PS2 was the best console last generation, so I'm just applying the same standards.
In any case, why does it matter? Does having a console other than your favorite regarded as the best really impact your life? A video game console identifies who you are, no more than what kind of breakfast cereal you eat. Not to mention, Valve has announced they will be releasing a specialized gaming computer to compete with the console market, and console gaming can't even compare to the PC gaming world.
In the end, each console serves its own purpose, and each has its own fan base. There is really no point in saying that one is better than another. It just turns into a bunch of little kids arguing who's dad could beat the other's dad up. VIDEO GAMES ARE TOYS! Yes, some of them can be considered an art form, or even a sport, but in the end, they were originally designed as a children's toy. The console war is pointless, some people prefer one game to another, just like some people prefer McDonalds to Burger King, but in the end, one getting better reviews does not change your life. The war is over, if you want it to be.
I'm going to be straight with you and say the only Halo game I ever really liked was the first game. It was fun, new, and I have a lot of great memories involving LAN parties with friends, but none of the other games ever impressed me. When a friend of mine invited me over to play through Halo 4 with him, I figured it would be worth a few laughs. So, over the next few weeks, he and I experienced the many facets of the new installment of the Halo franchise. There are many features to the game, though mainly for multiplayer uses, and the story reflects this. Halo 4 was developed by 343 Industries. After Halo: Reach, Bungie sold the rights for Halo to Microsoft, who then started their own company to continue the franchise. 343 Industries itself, is a reference to a reoccurring character in the series, 343 Guilty Spark.
Story - 5
Before I go into detail, yes the story is pretty bad. I'll try and keep this as spoiler free as possible. Master Chief awakens from cryosleep after 4 years of drifting through space in the wreckage of a large space ship. Cortana, his AI cohort, guides him through the ship to then discover that there is a Covenant fleet incoming and a strange planet size, death star shaped ship outside. You get sucked down onto said planet ship and uncover a plot of an evil Forerunner who is intent on wiping out mankind.
That's the basic storyline in a nutshell. There doesn't seem to be a lot wrong with that. I mean, it's a video game, right? It doesn't need a deep plot, right? Well, normally, I would agree. But Halo 4 tries to give you a deep plot, only to rely on external media to explain everything to you. To fully grasp the story in it's complete form you need to have read the Halo books revolving around the forerunners, watch the live action Forward Unto Dawn movie, and then find little computer terminals throughout the game. This frustrates me. The game doesn't really even rely on the previous games at all, nor does it refer back to them. The only characters that appear that we've seen in the series of games are the two main characters, Master Chief, and Cortana. All in all, the storyline was sloppy, and there were a lot of other things that didn't make much sense to me, but I won't go on a rant about all that right now.
Fun Fact: Master Chief is a real military officer rank in the Navy. However, you'd be more likely to see a Master Chief behind a desk pushing papers, than in the field slinging bullets.
Video - 10
This game is beautiful. The graphics are very lifelike, and the environments are very well rendered. There are a set of new enemies in the game, and both them and their weapons' soul purpose seems to be eye candy. Master Chief even has new armor (no idea how he got it) and it looks awesome. And the facial movements in cut scenes are so lifelike its almost too real. There's not really an adequate way to describe the graphics in this game so I'm just going to let you see for yourself.
Audio - 8
I was somewhat disappointed with the soundtrack for this game, though I haven't been satisfied by a Halo soundtrack since Halo 2. In Halo 1 and 2 I can remember the scenes and emotional high during elements of the story where great music played. Listening to the Halo 4 soundtrack is unable to bring the same nostalgia to me. Having just listened through it to write this review, its not that the music is bad, I just think it wasn't well placed within the game. Another contributing factor is that most of the album feels more like mood setting background music, than epic battle music.
There are some great names in the voice acting, but mostly in the supporting cast. Keith Szarabajka voices the main villain and does a very good job. Jennifer Hale voices a brand new female spartan, who appears in both the main story, and the Spartan Ops side story. And there's even some big names in the extras, such as Conan O'Brien.
Gameplay - 9
Halo 4 has primarily 3 different modes of play, single player story, Spartan Ops, and multiplayer. The single player campaign can be played online or off with other players, but it is the only mode that can be experienced without any other interaction with other gamers. The Spartan Ops is a cooperative mode that tells a side story involving a new squad of Spartans. And then there's the Multiplayer versus which allows many different forms of play like team deathmatches, capture the flag, point capture, and what would a shooter be without a zombie mode.
The overall gameplay is very well done. The controls are easy to learn and memorize. The environments are easy to navigate and there is a nice variety in the weapons. Spartan Ops is a great addition to the game, allowing players to play cooperatively online and experience a story that is released as a series of episodes released over time. The multiplayer modes are also diverse and entertaining enough to play for hours on end. And there's a fun new vehicle that is basically a mech. C'mon, you can't tell me that you never wanted to see Master Chief in a mech.
However, I do have a few complaints, which is Halo 4's gameplay does not get a perfect 10. There are a few new additions to the weapons, but most of them are just slight variations of pre-existing weapons. This doesn't present that much of a problem other than cluttering up the game, but there are 2 weapons that are a little ridiculous. One of which, is a sniper rifle that can kill someone in one shot, even when it only hits the torso. My complaint with this is that it takes the skill out of sniping, and changes it into something everyone is doing. The other weapon is a rocket launcher that explodes, then releases 4 grenades, that then proceed to explode. You can only fire one shot per clip, but it does get a little crazy when you can clear out an entire bunker of enemies with one shot.
One other problem that I have with the game, is that they changed the scoring system over to a points value. This linked with the new ordinance drop feature, which allows you to drop in special equipment once you have reached a certain number of kills, makes the game feel too much like Call of Duty for my taste.
I know I come across harsh on the story but it really bothers me. At the end of the day the scores average out to 8, which sounds fair by my standards. I hope you enjoyed my review. Please go ahead and click "follow" if you did, and then you'll be automatically notified when I post new reviews. Also, I'd like to take requests for future games to review so please leave some in the comments and I'll do my best to play through the games and voice my opinion. Thanks for reading!
I'm back. I got lazy and lost interest in gaming in general. But I have returned, inspired to take gaming by the horns again and start disciplining myself to write. So here's my new line up:
Tuesday: OH! I Play That Game! Just as it always was, it will be a series of game reviews. Expect to see titles like Halo 4, Playstation All Stars Battle Royale, and Farcry 3 coming up!
Saturday: At My Limit This will be a brand new series where I'm just going to commentate on current state of gaming. I will talk about topics like casual versus hardcore gaming, the console wars, and the future of gaming. I realize that there are a lot of resources for gaming news on the internet, and I am quite the small fry among them. However, I am trying to grow into a game commentator or reviewer that stands on his own, and I hope you'll join me for the ride.