For
my first review for Limit Break, I've taken on the task of reviewing
the reboot of the Tomb Raider series. The latest of Tomb Raider games
was released worldwide March 5, 2013 for the Xbox 360, PS3, and PC.
Just like the old Tomb Raider saga, the new game allows the player to
take control of Lara in a third person adventure. While Tomb Raider
(2013) is the newest installment, it's also a reboot of the series.
Personally,
I grew up with the original Tomb Raider games and boy were they
frustrating. Ol' Lara didn't seem to do exactly what you wanted her
to. Either that or the objective was so convoluted that you had no
idea where to go or what to do. My first experience with Tomb Raider
was a demo for the Tomb Raider II game on the PSX.
While
being among one of the most confusing games I've ever played, because of the mechanics, I don't support players having
their hand held throughout the entire game. A demo should at the very least offer some kind of direction for the player. Unfortunately, because of
such a bad experience, I was hesitant to try the new Tomb Raider.
While knowing that things have changed over the years and
games have been revamped to appease the players, I was still worried
that Ol' Lara wouldn't co-operate with me.Thankfully,
this was not the case, although I did end up yelling at Lara
several times.
The
story opens up with Lara and friends on a ship, the Endurance. This
would be Lady Croft's first adventure, but things go wrong when the
ship is breached and starts to sink. Our heroine manages to make it to an unknown beach, only to be knocked out and taken away. She
regains consciousness, now upside down in a cave. Lara manages to
escape, suffering a major wound in her side. Fleeing from her captor,
she leaves the cave. From here on out, the Lara we were shown at the
start of the game changes.
Being
forced to hunt, to kill, turns Lara from being innocent to a
survivor. Just having escaped her captor, Lara must hunt for food,
find shelter, and meet up with her friends. Only, things don't go as
planned. Without giving too much away, the game is highly
suspenseful, full of action, drama, and blood. This game, I would
say, isn't for people with a weak stomach. Rated M for Blood
and Gore, Intense Violence, and Strong Language, Tomb Raider lives up
to the rating.
The
game itself is really linear, which for a Tomb Raider game is really
expected. There are some side missions, which the player is
encouraged to go find and complete as it provides experience for
Lara. That brings me to the next element that is new for any veteran
Tomb Raider player out there. Lara levels with experience, acquired
from progressing through the game, hunting animals, picking fruits,
finding hidden tombs, completing quests and so on. The player then is
allotted one skill point per level, which they can use to develop
their own style of fighting for Lara. Granted, the style will never
be unique as the player can eventually acquire enough skill points to
max out all three skill trees for Lara, in the beginning to middle of
the game, each tree can define her fighting style.
The
three trees are: Survivor, which consists of skills such as Animal
Instincts which allows Lara to spot animals and food sources easier; Hunter, with skills such as Steady Shot which allows Lara to aim her bow more
accurately; and finally Brawler, with skills such as Pain Tolerance which
allows Lara to take more of a beating before going down.
Along
with skill points being added to the game, the player has the ability
to customize their weapons and Lara's Survival Instincts ability.
Throughout the game, the player can collect 'Salvage' from crates,
boxes, animals, fallen enemies, just about anything. The Salvage
allows Lara to customize her weaponry, strengthening the damage dealt
or lowering the recoil on a gun. Lara's Survival Instinct skill
changes the screen to a black and white scheme, while lighting up
certain parts of her environment in yellow, such as animals, quest
items, ropes, doors, level exits and more.
The
visuals for Tomb Raider are absolutely breathtaking. I was amazed
with how seamless the game went from cut scene to game play Water,
trees, even Lara's clothing are animated perfectly. As the player
progresses and Lara comes to be the woman she is known for, her
clothes get dirtier, ripped, torn, scars are left behind, blood and
muck coat her form. Absolutely stunning, and it's just the beginning.
While
I've gone and highlighted the really good aspects about the new Tomb
Raider game, time to talk about the less lovable aspects. The music,
while it works well with the environment, gives away the suspense
before it happens, more times than not. Having Lara walk into a room
only to have the music quicken and have her draw her bow, even when
you see nothing there, gives away the fact that there will be a shootout soon.
Game play was another aspect that bothered me from time to time. I loved
playing through Tomb Raider, though the side quests seemed to just
really prolong the inevitable. The tomb raiding in itself was sort of
exciting, though really lacked in luster as there were only five
tombs accessible (for those who did not reserve the game at
Gamestop). I would have liked to see more tombs, though being that
the game is supposed to be about Lara's origins, that can be
forgiven. Apart from the lack of tombs to raid, the maps are utterly
confusing when you end up in an area with three to four levels and
can't find your way around,. Not only that, but certain quests you
have to drop and come back for in another hour. For gamers who go
for the platinum, like myself, it's torture to leave an area
incomplete without ever knowing if you can return.
Thankfully,
there is a nifty ability that Lara has when she's sitting at
particular camps. A camp is used to allot skill
points, power up guns, and Fast Travel! During my play through, I only used fast travel twice as it can be a saving grace
for those who really don't care to explore everywhere. That's
it as far as single player goes~ but don't go yet! Multiplayer was
also installed in this Tomb Raider.
The
multiplayer allows players to take control of their favorite, if any
at all, survivors and play them against each other. I don't feel like
a multiplayer aspect was really needed for Tomb Raider, though it's
interesting to have. I'm glad, however, that the multiplayer aspect
didn't take away from the game itself. Sitting down and playing
through Tomb Raider on Hard, it took me about two days nonstop, adding up to about forty hours of action packed enjoyment.
Taking
everything into account I rate Tomb Raider with an 8.5/10. Some of
the maps felt like they were made larger simply to prolong the game,
not so much for a free roam feeling or for entertainment. The
graphics and vocals were great, and the music had some flaws. I
enjoyed my play through of the game, but it's not a game I would play through multiple times. Tomb Raider walks away, close to a 9/10 but not
quite. I suggest the game to any gamer however, it's a really great
experience, and there is much fun to be had.
Good read!!! Keep up the good work! :'D
ReplyDelete