Ni No Kuni: Wrath of the White Witch is
a fantasy RPG released on January 22, 2013 for the Playstation 3. Ni
No Kuni was actually first released on the Nintendo 3DS in Japan on
December 9, 2010. After two years, the game was finally released for
us all to enjoy. Ni No Kuni strongly comes off as a game specifically
for children from the strange creature following you, like a new
generation Pikachu, and the fact that the protagonists are children.
I was hesitant to try the game at first, but once I started I
couldn't stop.
Ni No Kuni: Wrath of the White Witch is
an epic adventure of a boy named Oliver. After a tragic accident, the
boy falls into a depressed state only to find that his stuffed toy,
Mr Drippy, is actually real! The self proclaimed Lord High Lord of
the Fairies tells Oliver he is a wizard, and helps the boy in his
quest. Mr Drippy is the main source of humor, having a bizarre
dialect and being a complete goof, as well as being the player's
permanent source of help.
The first spell Oliver learns, from the
help of his Wizard's companion, takes him into a whole different
world filled with magic, creatures, and an interesting assortment of
characters. Soon after arriving in the new world, Oliver learns about
Familiars, creatures that roam the world, and obtains his own
Familiar. Both Oliver and the Familiar level up, becoming stronger,
by fighting the other creatures all over the world.
As the story progresses, the player
obtains the ability to “Charm” the creatures of the world and
turn them into Familiars. Almost every creature the player encounters
can be a Familiar. To some players, this can be a reminiscent of
another game, Pokemon. So much, in fact, that the Familiars can
evolve through use of special stones. The bare mechanics are similar in the way that creatures level, learn new skills and can also learn new skills
through items. However, there are deeper mechanics separating this game from the Pokemon games.
When a Familiar evolves it goes back to
level one, through a process called Metamorphosis.For those wondering why you would want to evolve, since the Familiar becomes level one
after having already been level twenty or thirty, the creature is
able to strengthen their abilities and learn stronger skills. When
the Familiar reaches it's second Metamorphosis, the player also has
to pick a path for the Familiar. For example, my favorite Familiar,
Purrloiner changes into Cutpurrse and then has to be changed into
either Puss in Boats or Puss in Bouts.
Each Familiar also belongs to a
specific genus, or group, of Familiars. Each character in the party
has a favored genus which, when used, increases the strength of the
Familiar itself. Each genus also has a favored type of food which,
when fed to the Familiar, increases their base statistic.
Purrloiner likes chocolate, which increases the feline Familiar's
strength.
Ni No Kuni: Wrath of the White Witch is
a cute game for the ages 10+. I thoroughly enjoyed the game, finding
it to be one of the best RPGs on the PS3. The overall story is sad, a
boy traversing through two worlds to save someone important to him,
while he tracks down the Dark Djinn Shadar. While tracking the evil
man through the fantasy world, Oliver meets people who have been
“heartbroken”, meaning that a piece of their heart
was taken by Shadar for defying him. Using his magic, Oliver now not
only has to save the important person, but people around the world
too! Shadar's evil magic does not only lie in the fantasy world, but
also affects the people from Motorville, Oliver's hometown.
The game is beautifully animated, the
characters are interesting though can seem lacking at times and the
battle system is unique. The only very annoying part about Ni No Kuni
is catching the Familiars themselves. RNG,which means Random Number Generator, is a cruel mistress for any
RPG. Every time you defeat a
creature, there is a percentage chance that you may catch the
creature, changing it into a Familiar, after reaching a certain point
in the game. RNG is the number that is randomly generated after the
creature is defeated. Some players are extremely lucky in catching
Familiars while others hunt Familiars for hours with no success.
There is one thing that really bothered
me when I finished the game however. While being used to New Game +
options, that wasn't the problem in this case. While the player can't
return to the game with all the spells learned or Familiars caught,
there is content locked to the player until after finishing the main
storyline. This to me, seems to be a waste of time because the story,
once over, is well... over. What more could attract the player when
the main story is over, unless you are a perfectionist who needs
to complete every single tiny aspect of the game, then this is for
you.
Overall the game is a complete success
in drawing in gamers once the game has started. The outside may make
the game look childish, but it can touch the hearts of many. Ni No
Kuni: Wrath of the White Witch thoroughly earns a score of 9/10. The
game is absolutely wonderful and I enjoyed the journey enough to want
to spread the word. Everyone should own Ni No Kuni. There is a
beautiful world waiting out there, waiting for gamers to explore.
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